#644 Zekrom

Zekrom

Dragon Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Teravolt

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.

For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.

Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.

An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

This ability functions identically to Mold Breaker and Turboblaze.

Work in progress ... Essentials
Species Deep Black Pokémon National Pokédex 644 Introduced in 5
Shape Footprint Zekrom Color Black
Height 2.9 m Weight 345 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 306 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Zekrom: linea evolutiva

Baby Base Fase 1 Fase 2
Zekrom

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Zekrom: dove catturarlo

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Zekrom: comments


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Zekrom: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Produce elettricità con la coda. Vola nei cieli di Unima nascosto fra lampi e saette.
Omega Ruby
Questo Pokémon leggendario può riempire il mondo di fulmini e saette. Aiuta chi vuole costruire un mondo ideale.
Y
Produce elettricità con la coda. Vola nei cieli di Unima nascosto fra lampi e saette.
X
Questo Pokémon leggendario può riempire il mondo di fulmini e saette. Aiuta chi vuole costruire un mondo ideale.
Black 2, White 2
Questo Pokémon leggendario può riempire il mondo di fulmini e saette. Aiuta chi vuole costruire un mondo ideale.
White
Pokémon di cui si racconta nei miti. Nella coda ha un enorme generatore di elettricità.
Black
Produce elettricità con la coda. Vola nei cieli di Unima nascosto fra lampi e saette.

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Zekrom: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100
90.3 404
Attacco
150 (3)
97.3 399
Difesa
120
91.8 339
Attacco Speciale
120
89.9 339
Difesa Speciale
100
84.4 299
Velocità
90
73.3 279
Media
113
97.4

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Zekrom: verso

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Zekrom: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Zekrom: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Dragon Rage*100%10

Inflicts 40 points of damage.

8Imprison10

Prevents the target from using any moves that the user also knows.

15Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Thunderbolt90100%15

Has a 10% chance to paralyze the target.

29Dragon Breath60100%20

Has a 30% chance to paralyze the target.

36Slash70100%20

Has an increased chance for a critical hit.

43Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

50Fusion Bolt100100%5

With Fusion Flare, inflicts double damage.

54Dragon Claw80100%15

Inflicts regular damage with no additional effect.

64Noble Roar100%30

Lowers the target's Attack and Special Attack by one stage.

71Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

78Thunder11070%10

Has a 30% chance to paralyze the target.

85Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

92Hyper Voice90100%10

Inflicts regular damage with no additional effect.

100Bolt Strike13085%5

Has a 20% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

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