#807 Zeraora

Zeraora

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Volt Absorb

Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Work in progress ... Essentials
Species Thunderclap Pokémon National Pokédex 807 Introduced in 7
Shape Footprint Zeraora Color Yellow
Height 1.5 m Weight 44.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Zeraora: linea evolutiva

Baby Base Fase 1 Fase 2
Zeraora

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Zeraora: dove catturarlo

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Zeraora: comments


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Zeraora: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Zeraora: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
88
80.4 380
Attacco
112
84.1 323
Difesa
75
57 249
Attacco Speciale
102
82.2 303
Difesa Speciale
80
63.9 259
Velocità
143 (3)
98.8 385
Media
100
91.7

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Zeraora: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Zeraora: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Scratch40100%35

Inflicts regular damage with no additional effect.

Spark65100%20

Has a 30% chance to paralyze the target.

5Hone Claws15

Raises the user's Attack and accuracy by one stage.

8Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

12Fury Swipes1880%15

Hits 2-5 times in one turn.

15Volt Switch70100%20

User must switch out after attacking.

19Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

22Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

26Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

29Thunder Punch75100%15

Has a 10% chance to paralyze the target.

33Slash70100%20

Has an increased chance for a critical hit.

36Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

40Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

43Plasma Fists100100%15

Inflicts regular damage with no additional effect.

47Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

50Discharge80100%15

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Electroweb5595%15

Lowers the target's Speed by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Shock Wave6020

Never misses.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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