#571 Zoroark

Zoroark

Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Illusion

This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.

Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute.

If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.

Work in progress ... Essentials
Species Illusion Fox Pokémon National Pokédex 571 Introduced in 5
Shape Footprint Zoroark Color Gray
Height 1.6 m Weight 81.1 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 179 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Zoroark: linea evolutiva

Baby Base Fase 1 Fase 2
Zorua ZoroarkLevel up, starting at level 30

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Zoroark: dove catturarlo

X
Walking in tall grass or a cave
  • Route 20
Walking in yellow flowers
  • Pokémon Village
Walking in purple flowers
  • Pokémon Village
Walking in red flowers
  • Route 20
Y
Walking in tall grass or a cave
  • Route 20
Walking in yellow flowers
  • Pokémon Village
Walking in purple flowers
  • Pokémon Village
Walking in red flowers
  • Route 20

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Zoroark: comments


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Zoroark: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ha la capacità di trarre in inganno una folla di persone. Protegge la tana creando dei miraggi.
Alpha Sapphire
Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni.
X
Ha la capacità di trarre in inganno una folla di persone. Protegge la tana creando dei miraggi.
Y
Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni.
Black 2, White 2
Gira voce che quelli che osano cercare di catturarlo restano imprigionati dentro mondi di fantasia che lui stesso crea.
White
Ha la capacità di trasformarsi in una folla di persone. Protegge la tana creando dei miraggi.
Black
Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni.

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Zoroark: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
105
79.8 309
Difesa
60
35.4 219
Attacco Speciale
120 (2)
89.9 339
Difesa Speciale
60
36.9 219
Velocità
105
88 309
Media
85
73.9

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Zoroark: verso

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Zoroark: Pokémon compatibili

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Zoroark: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Night Slash70100%15

Has an increased chance for a critical hit.

Night Slash70100%15

Has an increased chance for a critical hit.

Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

Imprison10

Prevents the target from using any moves that the user also knows.

U-turn70100%20

User must switch out after attacking.

Scratch40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Hone Claws15

Raises the user's Attack and accuracy by one stage.

5Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

9Hone Claws15

Raises the user's Attack and accuracy by one stage.

13Fury Swipes1880%15

Hits 2-5 times in one turn.

17Feint Attack6020

Never misses.

21Scary Face100%10

Lowers the target's Speed by two stages.

25Taunt100%20

For the next few turns, the target can only use damaging moves.

29Foul Play95100%15

Calculates damage with the target's attacking stat.

34Torment100%15

Prevents the target from using the same move twice in a row.

39Agility30

Raises the user's Speed by two stages.

44Embargo100%15

Target cannot use held items.

49Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

54Nasty Plot20

Raises the user's Special Attack by two stages.

59Imprison10

Prevents the target from using any moves that the user also knows.

64Night Daze8595%10

Has a 40% chance to lower the target's accuracy by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Zorua ma non da Zoroark. Learned when a Pokémon reaches a certain level.
9Fake Tears100%20

Lowers the target's Special Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Zorua ma non da Zoroark. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Copycat20

Uses the target's last used move.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Dark Pulse80100%15

Has a 20% chance to make the target flinch.

Detect5+4

Prevents any moves from hitting the user this turn.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Memento100%10

Lowers the target's Attack and Special Attack by two stages. User faints.

Snatch10+4

Steals the target's move, if it's self-targeted.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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