This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.
Other damage, e.g. from weather or Spikes, does not break the illusion, nor does damage done to a Substitute.
If the party order becomes temporarily shuffled around as Pokémon are switched out in battle, this ability chooses the last Pokémon according to that shuffled order.
Work in progress ... Essentials | ||||||
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Species | Illusion Fox Pokémon | National Pokédex | 571 | Introduced in | 5 | |
Shape | Footprint | Color | Gray | |||
Height | 1.6 m | Weight | 81.1 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 179 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Zorua | ZoroarkLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Ha la capacità di trarre in inganno una folla di persone. Protegge la tana creando dei miraggi. |
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Alpha Sapphire Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni. |
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X Ha la capacità di trarre in inganno una folla di persone. Protegge la tana creando dei miraggi. |
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Y Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni. |
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Black 2, White 2 Gira voce che quelli che osano cercare di catturarlo restano imprigionati dentro mondi di fantasia che lui stesso crea. |
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White Ha la capacità di trasformarsi in una folla di persone. Protegge la tana creando dei miraggi. |
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Black Protegge la sicurezza del gruppo ammaliando gli avversari. Dimostra forte solidarietà verso i compagni. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 79.8 | 309 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 89.9 | 339 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 88 | 309 | ||||
Media | 73.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
— | Night Daze | 85 | 95% | 10 | Has a 40% chance to lower the target's accuracy by one stage. | |||
— | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
— | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
— | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
9 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |||
13 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
17 | Feint Attack | 60 | — | 20 | Never misses. | |||
21 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
29 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
34 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
39 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
44 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
49 | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
54 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
59 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
64 | Night Daze | 85 | 95% | 10 | Has a 40% chance to lower the target's accuracy by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Zorua ma non da Zoroark. Learned when a Pokémon reaches a certain level. | ||||||||
9 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Zorua ma non da Zoroark. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Copycat | — | — | 20 | Uses the target's last used move. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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