This Pokémon cannot flinch.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
Work in progress ... Essentials | ||||||
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Species | Bat Pokémon | National Pokédex | 41 | Introduced in | 1 | |
Shape | Footprint | Color | Purple | |||
Height | 0.8 m | Weight | 7.5 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 49 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Zubat | GolbatLevel up, starting at level 22 | CrobatLevel up, with at least 220 happiness |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Zubat evita la luce del sole perché nociva per la sua salute. Durante il giorno sta rintanato in grotte o sotto i cornicioni di vecchie case, dormendo appeso a testa in giù. |
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Omega Ruby Zubat rimane perfettamente immobile al buio durante le ore diurne più luminose. Infatti la prolungata esposizione al sole gli provoca delle bruciature. |
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X Non ha occhi, ma avverte gli ostacoli con le onde ultrasoniche che emette dalla bocca. |
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Y Non ha occhi, ma si sposta agilmente nella notte emettendo ultrasuoni la cui eco lo avverte degli ostacoli. |
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Black 2, White 2 È privo degli occhi, ma non ha problemi a volare qui e là. Percepisce l'ambiente circostante emettendo ultrasuoni. |
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Black, White Rileva la sua posizione e sonda l'area circostante con le onde ultrasoniche che emette dalla bocca. |
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SoulSilver Capace di volare tranquillamente al buio, emette versi ad ultrasuoni per schivare gli ostacoli. |
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HeartGold Mentre vola emette continuamente ultrasuoni dalla bocca analizzando così l’ambiente circostante. |
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Platinum Rileva la sua posizione e sonda l’area circostante con le onde ultrasoniche che emette dalla bocca. |
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Pearl Non ama la luce solare, pertanto si nasconde nelle fitte foreste e nelle grotte fino al tramonto. |
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Diamond Non ha occhi, ma avverte gli ostacoli con le onde ultrasoniche che emette dalla bocca. |
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LeafGreen Forma colonie in luoghi oscuri. Usa ultrasuoni per identificare e avvicinarsi ai suoi obiettivi. |
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FireRed Non ha occhi, ma si sposta agilmente nella notte emettendo ultrasuoni la cui eco lo avverte degli ostacoli. |
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Emerald Poiché ZUBAT vive in grotte oscure, i suoi occhi si sono atrofizzati. Pur non vedendo, è in grado di identificare gli ostacoli grazie agli ultrasuoni che emette. |
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Sapphire ZUBAT evita la luce del sole perché nociva per la sua salute. Durante il giorno sta rintanato in grotte o sotto i cornicioni di vecchie case, dormendo appeso a testa in giù. |
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Ruby ZUBAT rimane perfettamente immobile al buio durante le ore diurne più luminose. Infatti la prolungata esposizione al sole gli provoca gravi ustioni. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 12 | 189 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 5.6 | 159 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 34.7 | 209 | ||||
Media | 3.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
11 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
13 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
19 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
23 | Swift | 60 | — | 20 | Never misses. | |||
25 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |||
29 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
31 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
35 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |||
37 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
41 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
43 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
09 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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